The supporting characters of the Dragon Age series have motivations and agendas that carry the narrative progression with an exposition, climax, and resolution the player character is important, but often not the focal point of the progression of events in the plot.
While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.
Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. From left to right: Velanna, Nathaniel, Oghren, 'The Warden-Commander' (the player character), Anders, Sigrun, and Justice.ĭragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. The Warden-Commander's party in Dragon Age: Origins – Awakening.